
This all sounds like great stuff, but here's to hoping Blizzard continues to dish out meaningful content for it after it launches next summer, rather than letting it chug along on autopilot as it did with Warlords of Draenor.īlizzard said it plans to release Legion sometime in summer 2016. That's what we now know about Legion in a nutshell. Get an early look at the coming invasion in the World of Warcraft: Legion opening cinematic. Legion even sees World of Warcraft rip a page from Diablo III with its Challenger's Keystone for Challenge Mode dungeons that recall Nephalem Rifts, although with modifiers that shake up the dungeon behavior aof enemies. The Burning Legion’s assault on Azeroth launches next summer. Ten dungeons will make an initial appearance, with five being aimed at leveling up and five being aimed at the endgame. Legion will kick off with the seven-boss Emerald Nightmare raid set in the Emerald Dream (so much for that being a whole expansion) and the 10-boss Suramar Palace where Gul'dan apparently hangs out these days. The whole game will share the same quests in this regard, so it won't be necessary to hop to other servers to find the one you want or need.Īnd, naturally, there are new dungeons and raids. Some are profession-specific, some are PvP-related (apparently there's still some bad blood there, cutscene to the contrary), and some will bring back minigames. Prince Varian Wrynn is the current Prince of Stormwind. Now, they say, you'll be able to choose which missions you want to undertake, and some of these may take multiple days.

The questing content itself sounds attractive, as Blizzard claims it wants to combine the story focus on endgame quests from Mists of Pandaria with the choices available in Warlords of Draenor. The upshot is that it's also a great way to allow players of different levels to play together, and that it also allows Blizzard to use every zone for endgame questing content. Instead of guiding the 100-110 progression through specific zones in order, the content will scale according to your new "legacy" weapon, thus allowing you to venture through the beautiful theme park in an order of your own.

More interesting is how we'll level through this content.
VARIAN WARCRAFT MOVIE FULL
Elsewhere still we have the Highmountain zone that's filled with Tauren with moose antlers, a pretty Greek island-themed zone called Azuna, and the sprawling city of Suramar itself, which is full of former Night Elves who've long been corrupted by the magic that's protected the place for all these years. In another, we have Stormheim, full of the brawny Viking-like Vrykul warriors who were so popular during the Wrath of the Lich King expansion.

In one corner, for instance, we have Val'sharah, a leafy, druidy zone that contains Shaladrassil, the big tree that was once the entrance to the mysterious Emerald Dream. One problem is that the zones seem to push the theme park concept a little too literally in contrast to previous expansions, as if going for a scattershot "greatest hits" appeal rather than a coherent theme. This is all that's left of Suramar, a vast region that was destroyed in the Sundering thousands of years ago. Blizzard then devoted a huge chunk of its panel to showing off the art design of the six new zones for the Broken Isles, which are admittedly lovely.
